Add body-drain experiment: observe HTTP body drain/close/leak effects
Local counting server + httptrace/goroutine metrics showing connection reuse (drain), pool bypass (close only) and fd/goroutine leak (no close). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01GbnJj9ZqEx9nUvzkjdwfMq
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# Experiment — not draining / closing HTTP response bodies
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Companion to exercise 01, assignment point 5 ("reuse a single http.Client and
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properly drain+close response bodies so connections are reused").
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```
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go run ./99-experiments/body-drain -mode all
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go run ./99-experiments/body-drain -mode leak -n 200
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ulimit -n 64 && go run ./99-experiments/body-drain -mode leak -n 200 # watch it die
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```
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## What it does
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A local `httptest.Server` returns a 1 MiB body and counts accepted TCP
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connections via `Server.ConnState`. The client does N sequential GETs in one of
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three modes, with a fresh `Transport` per mode:
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| mode | client does |
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|---------|-----------------------------------------------|
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| `drain` | `io.Copy(io.Discard, body)` then `body.Close()` |
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| `close` | `body.Close()` only |
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| `leak` | nothing |
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## What to watch
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- **`server new conns`** — TCP connections the server accepted. Ideal: 1.
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- **`httptrace GotConn reused/fresh`** — the client's own view: did `client.Do`
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pull a conn from the idle pool or dial a new one.
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- **`goroutines delta`** — every connection the transport owns runs two
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goroutines (`readLoop` + `writeLoop`). Pooled conns show up here too, but
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they disappear after `CloseIdleConnections()`. Leaked ones don't.
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- **`server active conns`** — conns the server still considers open after the
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client is "done".
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## Typical output
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```
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== mode=drain ==
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httptrace GotConn : reused=19 fresh=1
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goroutines : before=2 after=5 (delta +3)
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after CloseIdleConnections: goroutines=2
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server new conns : 1 (ideal: 1)
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server active conns: 0
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== mode=close ==
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httptrace GotConn : reused=0 fresh=20
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goroutines : before=2 after=2
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server new conns : 20 (ideal: 1)
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server active conns: 0
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== mode=leak ==
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httptrace GotConn : reused=0 fresh=20
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goroutines : before=2 after=73 (delta +71)
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after CloseIdleConnections: goroutines=73 <- nothing reclaimed
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server new conns : 20 (ideal: 1)
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server active conns: 20 <- server stuck too
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```
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## Reading it
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**`close` without drain is not a leak, but it defeats the pool.** The transport
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sees unread bytes on the wire; reusing that TCP stream would corrupt the next
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response, so it closes the conn. Every request pays DNS + TCP + TLS again. On
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loopback that's microseconds; against a real HTTPS host it's 3–4 RTTs per
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request and a TLS handshake the server has to do CPU work for. Correct output,
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silently several times slower, and a `TIME_WAIT` pile-up on your host.
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**`leak` leaks three things per request:** a file descriptor, two goroutines,
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and the read buffer. `CloseIdleConnections` can't help because the conn is not
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idle — the transport thinks a response is still in progress. Under any real
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request rate this ends in `dial tcp: socket: too many open files`.
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**The server suffers as well.** Its handler is blocked in `Write()` because the
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client never reads and the kernel socket buffers are full. Without a
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`WriteTimeout` those handler goroutines live until the client process dies.
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This is why `httptest.Server.Close` hangs and logs "blocked in Close after 5
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seconds" if you remove the `CloseClientConnections()` call — try it.
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**Why doesn't a `Client.Timeout` hide this?** It does, partially: when the timer
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fires, the transport force-closes the conn and the goroutines go away. So a
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leaky client with a 5 s timeout leaks for 5 s per request instead of forever —
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enough to exhaust fds at a few hundred req/s, and no connection reuse either
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way. Add `Timeout: 5 * time.Second` to the client in `run()` and re-run `leak`
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with a `time.Sleep(6 * time.Second)` before the goroutine count to see it.
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## Rules that follow
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```go
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resp, err := client.Do(req)
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if err != nil { return err }
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defer resp.Body.Close()
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io.Copy(io.Discard, resp.Body) // or io.CopyN(..., 64<<10) if bodies may be huge
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```
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- Always `Close()`, always via `defer` right after the error check.
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- Read to EOF if you want the conn back. If you don't need the body and it may
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be large, cap the drain — past some size a new handshake is cheaper than the
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download.
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- Consider `HEAD` for health checks: nothing to drain.
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- `Transport.MaxIdleConnsPerHost` defaults to 2; with `limit` concurrent
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checkers to one host, raise it to `limit` or the pool thrashes anyway.
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## References
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- `net/http` docs, `Client.Do`: "If the Body is not both read to EOF and closed,
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the Client's underlying RoundTripper may not be able to re-use a persistent
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TCP connection" — https://pkg.go.dev/net/http#Client.Do
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- `net/http/httptrace` — https://pkg.go.dev/net/http/httptrace
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- `http.Server.ConnState` — https://pkg.go.dev/net/http#Server.ConnState
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- golang/go#4677 — the issue where this behaviour was settled.
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@@ -0,0 +1,176 @@
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// Experiment — what happens when you don't drain/close an HTTP response body
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//
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// A local server hands out 1 MiB responses and counts every TCP connection it
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// accepts. The client performs N sequential GETs against it in one of three
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// modes and we observe:
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//
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// - server-side: how many *new* TCP connections were accepted (ideal: 1)
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// - client-side: httptrace's GotConnInfo.Reused for every request
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// - client-side: goroutine count (each pooled/leaked conn owns 2 goroutines:
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// the transport's readLoop and writeLoop)
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//
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// Modes:
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//
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// drain — io.Copy(io.Discard, body); body.Close() → connection reused
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// close — body.Close() only → connection thrown away, new dial every time
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// leak — neither → connection AND 2 goroutines AND 1 fd leaked per request
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//
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// Run: go run ./99-experiments/body-drain -mode drain
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// go run ./99-experiments/body-drain -mode close
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// go run ./99-experiments/body-drain -mode leak
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// go run ./99-experiments/body-drain -mode all (all three, fresh transport each)
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//
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// To see the leak actually kill the process, lower the fd limit first:
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// ulimit -n 64 && go run ./99-experiments/body-drain -mode leak -n 200
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package main
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import (
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"context"
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"flag"
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"fmt"
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"io"
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"net"
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"net/http"
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"net/http/httptest"
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"net/http/httptrace"
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"os"
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"runtime"
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"sync/atomic"
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"time"
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)
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const bodySize = 1 << 20 // 1 MiB — large enough that it is never fully buffered in the transport
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type mode string
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const (
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modeDrain mode = "drain"
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modeClose mode = "close"
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modeLeak mode = "leak"
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)
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// countingServer wraps httptest.Server and counts accepted connections.
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type countingServer struct {
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*httptest.Server
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newConns atomic.Int64
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activeConns atomic.Int64
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}
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func newCountingServer() *countingServer {
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payload := make([]byte, bodySize)
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s := &countingServer{}
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s.Server = httptest.NewUnstartedServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
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w.Header().Set("Content-Length", fmt.Sprint(bodySize))
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w.WriteHeader(http.StatusOK)
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w.Write(payload)
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}))
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// ConnState is the server-side hook that lets us see the connection lifecycle.
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s.Config.ConnState = func(c net.Conn, st http.ConnState) {
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switch st {
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case http.StateNew:
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s.newConns.Add(1)
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s.activeConns.Add(1)
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case http.StateClosed, http.StateHijacked:
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s.activeConns.Add(-1)
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}
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}
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s.Start()
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return s
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}
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// run performs n GETs in the given mode and reports what it observed.
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func run(m mode, n int, url string) {
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// Fresh transport per run so runs don't share a pool. Cloning keeps sane defaults.
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tr := http.DefaultTransport.(*http.Transport).Clone()
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tr.MaxIdleConnsPerHost = 10
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// NOTE: deliberately no Client.Timeout. With a timeout, a leaked body gets
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// force-closed when the timer fires, which hides the leak (try adding one
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// and watch the goroutine count drop after the timeout).
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client := &http.Client{Transport: tr}
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var reused, fresh int
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trace := &httptrace.ClientTrace{
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GotConn: func(info httptrace.GotConnInfo) {
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if info.Reused {
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reused++
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} else {
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fresh++
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}
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},
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}
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goroutinesBefore := runtime.NumGoroutine()
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start := time.Now()
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for i := 0; i < n; i++ {
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req, err := http.NewRequestWithContext(httptrace.WithClientTrace(context.Background(), trace), http.MethodGet, url, nil)
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if err != nil {
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panic(err)
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}
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resp, err := client.Do(req)
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if err != nil {
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fmt.Printf(" request %d failed: %v\n", i, err)
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// This is where `leak` eventually dies with "socket: too many open files".
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break
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}
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switch m {
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case modeDrain:
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io.Copy(io.Discard, resp.Body)
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resp.Body.Close()
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case modeClose:
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resp.Body.Close()
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case modeLeak:
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// nothing — the body, the conn, its fd and its 2 goroutines are now orphaned
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}
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}
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elapsed := time.Since(start)
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// Give the transport a moment to settle bookkeeping (put conn back to idle etc.).
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time.Sleep(50 * time.Millisecond)
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goroutinesAfter := runtime.NumGoroutine()
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fmt.Printf(" requests : %d in %v\n", n, elapsed.Round(time.Millisecond))
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fmt.Printf(" httptrace GotConn : reused=%d fresh=%d\n", reused, fresh)
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fmt.Printf(" goroutines : before=%d after=%d (delta %+d)\n",
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goroutinesBefore, goroutinesAfter, goroutinesAfter-goroutinesBefore)
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// Closing idle conns cleans up whatever the transport still *knows* about.
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// Leaked bodies are not idle, so they survive this — that's the point.
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tr.CloseIdleConnections()
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time.Sleep(50 * time.Millisecond)
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fmt.Printf(" after CloseIdleConnections: goroutines=%d\n", runtime.NumGoroutine())
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}
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func main() {
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modeFlag := flag.String("mode", "all", "drain | close | leak | all")
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n := flag.Int("n", 20, "number of requests per mode")
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flag.Parse()
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modes := []mode{modeDrain, modeClose, modeLeak}
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if *modeFlag != "all" {
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modes = []mode{mode(*modeFlag)}
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}
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for _, m := range modes {
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srv := newCountingServer()
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fmt.Printf("== mode=%s ==\n", m)
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run(m, *n, srv.URL)
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time.Sleep(50 * time.Millisecond)
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fmt.Printf(" server new conns : %d (ideal: 1)\n", srv.newConns.Load())
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fmt.Printf(" server active conns: %d (ideal after cleanup: 0)\n", srv.activeConns.Load())
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fmt.Println()
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// In leak mode the server's handlers are STILL BLOCKED in Write(): the
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// kernel socket buffers filled up because nobody on the client side is
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// reading the 1 MiB body. srv.Close() waits for active conns and would
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// hang forever (it logs "blocked in Close after 5 seconds" and lists
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// them). That's the server-side symptom of a client leak: goroutines
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// and memory pinned per stuck connection. Force-close them first.
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srv.CloseClientConnections()
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srv.Close()
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}
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if len(modes) == 1 && modes[0] == modeLeak {
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fmt.Fprintln(os.Stderr, "tip: rerun with `ulimit -n 64` and -n 200 to watch it hit 'too many open files'")
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}
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}
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