Add global-ratelimit experiment: token-bucket limiter as an HTTP service
limiter/ package (ex03 bucket + ex09 sharded keyed store + idle sweep, race-tested), server/ with /allow /stats /healthz and X-RateLimit headers, client/ demo replica with fail-open/closed and latency percentiles. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01GbnJj9ZqEx9nUvzkjdwfMq
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// Package limiter is the token bucket from exercise 03 turned into a keyed
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// store suitable for a shared rate-limiter service: many buckets addressed by
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// a string key (tenant, client id, API key), sharded like exercise 09, with
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// eviction of idle buckets so the map does not grow forever.
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package limiter
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import (
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"hash/fnv"
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"sync"
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"sync/atomic"
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"time"
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)
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// ---- Bucket: a single token bucket (exercise 03) ----
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// Bucket is a lazily refilled token bucket. Safe for concurrent use.
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type Bucket struct {
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mu sync.Mutex
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tokens float64
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max float64
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rate float64 // tokens per second
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last time.Time
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}
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// NewBucket returns a full bucket allowing `rate` tokens/s with bursts up to `burst`.
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func NewBucket(rate float64, burst int) *Bucket {
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return &Bucket{tokens: float64(burst), max: float64(burst), rate: rate, last: time.Now()}
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}
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// Decision is the outcome of an AllowN call.
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type Decision struct {
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Allowed bool
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Remaining float64 // tokens left after this decision
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Limit int // burst (bucket capacity)
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Rate float64 // refill rate, tokens/s
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RetryAfter time.Duration // when denied: how long until n tokens would be available
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}
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// AllowN tries to take n tokens. Non-blocking.
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func (b *Bucket) AllowN(n int) Decision {
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b.mu.Lock()
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defer b.mu.Unlock()
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// 1. lazy refill, capped at max; `last` advances on every call
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now := time.Now()
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b.tokens += now.Sub(b.last).Seconds() * b.rate
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if b.tokens > b.max {
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b.tokens = b.max
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}
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b.last = now
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d := Decision{Limit: int(b.max), Rate: b.rate}
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// 2. consume or compute how long until we could
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if b.tokens >= float64(n) {
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b.tokens -= float64(n)
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d.Allowed = true
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} else if b.rate > 0 {
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d.RetryAfter = time.Duration((float64(n) - b.tokens) / b.rate * float64(time.Second))
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}
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d.Remaining = b.tokens
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return d
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}
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// idleSince reports the last time the bucket was touched and whether it is
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// full (i.e. nothing would be lost by forgetting it).
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func (b *Bucket) idleSince() (time.Time, bool) {
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b.mu.Lock()
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defer b.mu.Unlock()
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// A bucket untouched for `max/rate` seconds is full again by definition,
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// so idle time alone decides; we don't need to refill here.
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return b.last, true
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}
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// ---- Store: many buckets by key (exercise 09's sharding) ----
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const shards = 16
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type shard struct {
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mu sync.Mutex
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m map[string]*Bucket
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}
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// Limit is a (rate, burst) pair.
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type Limit struct {
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Rate float64
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Burst int
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}
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// Store holds one Bucket per key, created lazily with the default Limit or a
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// per-key override.
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type Store struct {
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def Limit
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overrides map[string]Limit // read-only after construction
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shards [shards]shard
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allowed atomic.Int64
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denied atomic.Int64
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}
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// NewStore creates a store; unknown keys get `def`, keys in `overrides` get theirs.
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func NewStore(def Limit, overrides map[string]Limit) *Store {
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s := &Store{def: def, overrides: overrides}
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for i := range s.shards {
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s.shards[i].m = make(map[string]*Bucket)
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}
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return s
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}
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func (s *Store) shardFor(key string) *shard {
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h := fnv.New32a()
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h.Write([]byte(key))
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return &s.shards[h.Sum32()%shards]
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}
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func (s *Store) limitFor(key string) Limit {
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if l, ok := s.overrides[key]; ok {
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return l
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}
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return s.def
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}
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// bucket returns the bucket for key, creating it on first sight.
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func (s *Store) bucket(key string) *Bucket {
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sh := s.shardFor(key)
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sh.mu.Lock()
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defer sh.mu.Unlock()
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b, ok := sh.m[key]
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if !ok {
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l := s.limitFor(key)
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b = NewBucket(l.Rate, l.Burst)
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sh.m[key] = b
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}
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return b
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}
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// Allow tries to take n tokens from key's bucket.
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func (s *Store) Allow(key string, n int) Decision {
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d := s.bucket(key).AllowN(n)
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if d.Allowed {
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s.allowed.Add(1)
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} else {
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s.denied.Add(1)
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}
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return d
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}
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// Sweep removes buckets not touched for at least `idle`. Such a bucket has
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// refilled to full anyway (as long as idle >= burst/rate), so dropping it and
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// recreating it later is unobservable to clients. Returns how many were removed.
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func (s *Store) Sweep(idle time.Duration) int {
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cutoff := time.Now().Add(-idle)
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removed := 0
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for i := range s.shards {
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sh := &s.shards[i]
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sh.mu.Lock()
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for k, b := range sh.m {
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if last, _ := b.idleSince(); last.Before(cutoff) {
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delete(sh.m, k)
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removed++
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}
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}
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sh.mu.Unlock()
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}
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return removed
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}
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// Stats is a point-in-time snapshot for observability.
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type Stats struct {
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Keys int `json:"keys"`
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Allowed int64 `json:"allowed_total"`
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Denied int64 `json:"denied_total"`
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}
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// Stats returns counters. Keys is counted shard by shard, not atomically
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// across shards (fine for metrics; see exercise 09 Snapshot discussion).
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func (s *Store) Stats() Stats {
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st := Stats{Allowed: s.allowed.Load(), Denied: s.denied.Load()}
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for i := range s.shards {
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sh := &s.shards[i]
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sh.mu.Lock()
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st.Keys += len(sh.m)
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sh.mu.Unlock()
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}
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return st
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}
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