Add the health engine: through-proxy probes, thresholds, channel-fed transitions

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2026-08-09 15:01:10 +02:00
parent 71c00c40d1
commit 801a9fbe5f
10 changed files with 1350 additions and 34 deletions

340
internal/health/engine.go Normal file
View File

@@ -0,0 +1,340 @@
package health
import (
"context"
"crypto/tls"
"math/rand/v2"
"net"
"net/url"
"strconv"
"sync"
"time"
apimeta "k8s.io/apimachinery/pkg/api/meta"
metav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
"k8s.io/apimachinery/pkg/types"
"sigs.k8s.io/controller-runtime/pkg/client"
"sigs.k8s.io/controller-runtime/pkg/event"
logf "sigs.k8s.io/controller-runtime/pkg/log"
crawlv1alpha1 "gitea.home.hrajfrisbee.cz/kacerr/egress-proxies-operator/api/v1alpha1"
)
// Snapshot is the engine's current verdict for one proxy, read by the
// reconciler when it represents health in the Proxy's status.
type Snapshot struct {
Healthy bool
// Latency is the wall time of the most recent successful probe.
Latency time.Duration
// LastProbe is when the most recent probe (of either outcome) finished.
LastProbe time.Time
// LastError is the most recent probe failure; empty after a success.
LastError string
// ConsecutiveFailures is the current failure streak.
ConsecutiveFailures int32
}
// state is the engine's threshold bookkeeping for one proxy. The reported*
// fields track what has been delivered over Events; they only advance when a
// send succeeds, so a dropped event is retried after the next probe.
type state struct {
uid types.UID
inFlight bool
nextDue time.Time
healthy *bool // nil until a first verdict exists
consecOK int32
consecFail int32
latency time.Duration
lastProbe time.Time
lastErr string
reportedHealthy *bool
reportedLatency time.Duration
lastReport time.Time
}
type probeJob struct {
key types.NamespacedName
uid types.UID
proxyURL *url.URL
hc crawlv1alpha1.HealthCheckSpec
interval time.Duration
}
// Engine runs the probe scheduler and worker pool as a manager Runnable. It
// never writes Proxy status itself — keeping the reconciler the single
// status writer — and instead emits a GenericEvent per status-affecting
// transition, which the reconciler consumes via source.Channel.
type Engine struct {
// Reader lists Proxies from the manager's cache each tick.
Reader client.Reader
// Events carries one enqueue-request per status-affecting transition.
// Sends are non-blocking: a wedged reconciler must never stall probing.
Events chan event.GenericEvent
// Workers is the probe worker pool size (default 8).
Workers int
// Tick is the scheduler interval (default 1s). At tens of proxies a
// per-second list scan is free; a timer wheel would be unjustified.
Tick time.Duration
// MinReportInterval rate-limits latency-only status reports (default 60s).
MinReportInterval time.Duration
// LatencyFloor is the absolute change below which a latency move is
// never status-affecting (default 20ms), so a proxy jittering around a
// small latency doesn't write status forever.
LatencyFloor time.Duration
// ProbeTLSConfig overrides TLS verification for https probe URLs; nil
// means system roots. Needed for private CAs (and tests).
ProbeTLSConfig *tls.Config
probeFn func(context.Context, *url.URL, crawlv1alpha1.HealthCheckSpec, *tls.Config) probeResult
mu sync.Mutex
states map[types.NamespacedName]*state
}
// NewEngine returns an Engine with a buffered Events channel, ready to be
// handed to both mgr.Add and the reconciler (Health + HealthEvents fields).
func NewEngine(reader client.Reader) *Engine {
e := &Engine{Reader: reader}
e.applyDefaults()
return e
}
func (e *Engine) applyDefaults() {
if e.Events == nil {
e.Events = make(chan event.GenericEvent, 64)
}
if e.Workers == 0 {
e.Workers = 8
}
if e.Tick == 0 {
e.Tick = time.Second
}
if e.MinReportInterval == 0 {
e.MinReportInterval = time.Minute
}
if e.LatencyFloor == 0 {
e.LatencyFloor = 20 * time.Millisecond
}
if e.probeFn == nil {
e.probeFn = probe
}
if e.states == nil {
e.states = map[types.NamespacedName]*state{}
}
}
// NeedLeaderElection makes the engine run only on the leader: probing from
// every replica would multiply load on the proxies, and only the leader's
// reconciler can represent the results anyway.
func (e *Engine) NeedLeaderElection() bool { return true }
// Start runs the scheduler tick loop and the worker pool until ctx ends.
func (e *Engine) Start(ctx context.Context) error {
e.applyDefaults()
jobs := make(chan probeJob)
var wg sync.WaitGroup
for range e.Workers {
wg.Go(func() {
for {
select {
case <-ctx.Done():
return
case job := <-jobs:
res := e.probeFn(ctx, job.proxyURL, job.hc, e.ProbeTLSConfig)
e.record(job, res, time.Now())
}
}
})
}
ticker := time.NewTicker(e.Tick)
defer ticker.Stop()
for {
select {
case <-ctx.Done():
wg.Wait()
return nil
case now := <-ticker.C:
e.tick(ctx, now, jobs)
}
}
}
// tick lists proxies from the cache, refreshes the state map (create, seed,
// prune, UID-mismatch reset), and hands due proxies to the worker pool.
func (e *Engine) tick(ctx context.Context, now time.Time, jobs chan<- probeJob) {
var list crawlv1alpha1.ProxyList
if err := e.Reader.List(ctx, &list); err != nil {
logf.FromContext(ctx).Error(err, "health engine: listing proxies")
return
}
e.mu.Lock()
defer e.mu.Unlock()
probeable := make(map[types.NamespacedName]struct{}, len(list.Items))
for i := range list.Items {
p := &list.Items[i]
host := p.EffectiveHost()
if host == "" || !p.DeletionTimestamp.IsZero() {
// Not probeable (provisioning, being replaced, or deleting).
// Its state gets pruned below, so a replacement instance starts
// with fresh counters.
continue
}
key := client.ObjectKeyFromObject(p)
probeable[key] = struct{}{}
hc := p.HealthCheckOrDefault()
interval := time.Duration(hc.IntervalSeconds) * time.Second
st := e.states[key]
if st == nil || st.uid != p.UID {
// New proxy, or a delete+recreate under the same name — never
// inherit the old object's counters.
st = newState(p, now, interval)
e.states[key] = st
}
if st.inFlight || now.Before(st.nextDue) {
continue
}
job := probeJob{
key: key,
uid: p.UID,
proxyURL: &url.URL{Scheme: "http", Host: net.JoinHostPort(host, strconv.Itoa(int(p.EffectivePort())))},
hc: hc,
interval: interval,
}
select {
case jobs <- job:
st.inFlight = true
default:
// Worker pool saturated; the proxy stays due and is retried on
// the next tick.
}
}
for key := range e.states {
if _, ok := probeable[key]; !ok {
delete(e.states, key)
}
}
}
// newState seeds bookkeeping for a proxy the engine hasn't tracked yet. If
// the CR already carries a Healthy verdict (leader handover, operator
// restart), the verdict is kept — so a healthy proxy doesn't flap to
// unknown — counters stay at zero so a real transition still needs a full
// threshold run, and the first probe is jittered across the interval so a
// restart doesn't fire the whole fleet's probes at once. A proxy with no
// prior verdict is probed immediately.
func newState(p *crawlv1alpha1.Proxy, now time.Time, interval time.Duration) *state {
st := &state{uid: p.UID, nextDue: now}
cond := apimeta.FindStatusCondition(p.Status.Conditions, crawlv1alpha1.ConditionHealthy)
if cond == nil || cond.Status == metav1.ConditionUnknown {
return st
}
healthy := cond.Status == metav1.ConditionTrue
reported := healthy
st.healthy = &healthy
st.reportedHealthy = &reported
st.latency = time.Duration(p.Status.LatencyMillis) * time.Millisecond
st.reportedLatency = st.latency
st.nextDue = now.Add(rand.N(interval))
return st
}
// record folds one probe result into the proxy's threshold state and emits
// an event when the result is status-affecting: a first-ever verdict, a
// threshold-crossing flip, or a material latency change (beyond
// max(LatencyFloor, 50% of reported) and rate-limited by MinReportInterval).
func (e *Engine) record(job probeJob, res probeResult, now time.Time) {
e.mu.Lock()
defer e.mu.Unlock()
st := e.states[job.key]
if st == nil || st.uid != job.uid {
return // pruned or replaced while the probe was in flight
}
st.inFlight = false
st.nextDue = now.Add(job.interval)
st.lastProbe = now
if res.ok {
st.consecOK++
st.consecFail = 0
st.latency = res.latency
st.lastErr = ""
} else {
st.consecFail++
st.consecOK = 0
st.lastErr = res.err.Error()
}
switch {
case st.healthy == nil:
healthy := res.ok
st.healthy = &healthy
case *st.healthy && st.consecFail >= job.hc.FailureThreshold:
healthy := false
st.healthy = &healthy
case !*st.healthy && st.consecOK >= job.hc.SuccessThreshold:
healthy := true
st.healthy = &healthy
}
var emit bool
switch {
case st.reportedHealthy == nil:
emit = true
case *st.reportedHealthy != *st.healthy:
emit = true
case res.ok && *st.healthy:
// Latency-only updates matter only for a healthy verdict; a success
// streak still below successThreshold must stay silent.
delta := st.latency - st.reportedLatency
if delta < 0 {
delta = -delta
}
emit = delta > max(e.LatencyFloor, st.reportedLatency/2) &&
now.Sub(st.lastReport) > e.MinReportInterval
}
if !emit {
return
}
evt := event.GenericEvent{Object: &crawlv1alpha1.Proxy{
ObjectMeta: metav1.ObjectMeta{Namespace: job.key.Namespace, Name: job.key.Name},
}}
select {
case e.Events <- evt:
reported := *st.healthy
st.reportedHealthy = &reported
st.reportedLatency = st.latency
st.lastReport = now
default:
// Channel full (reconciler wedged): drop, and deliberately do not
// advance the reported markers, so the next probe retries the emit.
}
}
// Snapshot returns the engine's current verdict for key; ok is false while
// no verdict exists (never probed, or state was reset).
func (e *Engine) Snapshot(key types.NamespacedName) (Snapshot, bool) {
e.mu.Lock()
defer e.mu.Unlock()
st := e.states[key]
if st == nil || st.healthy == nil {
return Snapshot{}, false
}
return Snapshot{
Healthy: *st.healthy,
Latency: st.latency,
LastProbe: st.lastProbe,
LastError: st.lastErr,
ConsecutiveFailures: st.consecFail,
}, true
}